How I Made This Game


So, I feel like sharing how this game was developed. I'm kinda terrible at these types of posts but I'll try!

So I started off with photos. Before I even started making the game, I grabbed my phone, opened the camera, and went into my basement and took a couple pictures, and a panoramic photo for the stairs area. The way I made the room transitions (y'know when you go down the stairs and it plays a very quick cutscene?) was by taking burst shots and turning them into GIFs! I then took some 3d Springtrap models and put them into the pictures in a way so it looked like he was there. It turned out to look very realistic (especially with the VHS filters!!). His AI is extremely overcomplicated and very sketchy looking but it works so that's all that matters (basically every programmer in a nutshell lol). I recorded the sounds for the footsteps on the stairs by tapping on my desk, which actually turned out great! And then I recorded the footsteps on the concrete floor by tapping my screen with the mic up close, which made it sound like bare feet on basement floor. I took FNaF 3 jumpscares 'cause I was too lazy to make my own or find some super cool ones, but I still got scared by BB a billion times somehow. There was also a major improvement in the looks of the energy bar. The demo's energy bar is big and ugly, while the current version(s) look much smaller and cleaner in a way. I am aware that the game is in 720p and I don't know how to make it look any better. Fun fact! My monitor is 60hz so I can't play the game in 90hz :( Someone tell me how 90hz looks please lol.

Ok, I am officialy out of ideas :D

Files

Version 1.0 183 MB
Jun 08, 2023
Demo 163 MB
Jun 07, 2023

Get Forbidden Entry (FNaF Fan Game)

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