It's Almost Done


The sequal is almost done! Go check the 2 previous posts for updates of this game, then come back to this one.

I have added all I have wanted so far: inventory, fast travel, hints, locks, bug fixes, crappy code. I need to add an ending cutscene, then playtest, then be done with this project. I have non-stop worked on it at my Grandma's house so I am all tired and dead right now. I just want to fall asleep and rguhweerwehuhg 9uw98mqp48qp394t9t498y y9p8y89 3t 9y3t t82 t4p9vy45y95489ywyw9w8y4-9y5w90 sorry I fell asleep  on my keyboard lol. My computer almost died a few times as well 'cause it got super warm so that's nice. Here's a sneak peak of the game with some screenshots:

I am so happy with how it turned out. I wasn't expecting the inventory to work at all and I wasn't expecting such a complex save system! I love all the sounds too, and the difficult puzzles and the neato mechanics and stuff and the same style, weirdness, and mechanics that the first game had. This game is so much more open world since you can travel back and forth between rooms. The game is pretty large for what it is because of all the content this game has. Since the game is 2.5d, there are some janky lookin' visuals, but the game still looks pretty in a way, although the story is... something... I think this is a great game. I'm kinda advertising it alot, but still, it's a good game. Definitely one of my best in terms of mechanics and gameplay and replayability. I'm kinda stretching this a bit, but I just wanted to post a thing to let y'all see the results of this project before I release it, just to build up some hype.

See y'all when the game is done!



Here's what my save code looks like through some hacking lol:

101.102..740700.ZSXC.5.0.1.4

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