Phil's School 2 Update


Did I even mention the game's out? Whoops :D

Well, there is an update that adds a new gamemode, Practice! Now technically, Death Mode was already in the game, but you had to beat the game to get it, but now it's just there. When you click the start button on the title screen, you get your 3 difficulties. The update is not here for the Itch version because I am working on Custom Mode at the moment. I will update the Itch version once Custom Mode is complete. But for now, the update is available only on Scratch so play it here: https://scratch.mit.edu/projects/767905549/fullscreen/


In practice, Phil does not move or attack, the lights do not go out, and code red lockdowns do not occur; there is no way to die (besides pressing the / key during gameplay)

In Death Mode, an endless code red is active, the screen is very red and dark, the admin is more angry than usual, it is harder to see.


If you have ever played Five Nights at Freddy's, you would know what Custom Night is, well, Custom Mode in Phil's School 2 is basically the same thing.


Patches:

-Fixed doors that would lag the game on Scratch

-Changed front door's lock color from gold to blue

-There is now a bit of collision blocking the long hallway at spawn that blocks off the hallway

-Death Mode no longer needs to be unlocked (as stated before)

-The music that plays on the intercom in Death Mode has been changed

-The sound effect for the lights turning off has been made louder

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